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ACT 3 BATTLE MECHANICS

ACT 3 BATTLE MECHANICS

In Act 3 of Inscryption, the only cost system is now Energy, you start each battle with 1 energy and it increases by 1 each turn, but even when spent it will entirely regenerate in the next turn. Instead of a squirrel deck you have an Empty Vessels deck, they are defined as 0 Power 2 Health and cost 1 Energy, later on in the game you can apply sigils and gems onto empty vessels to increase efficiency. Just like in Act 2, in Act 3 you get a Hammer that allows you to make your cards perish instantly during your turn, it’s useful to clear the board. In Act 3 you have 5 spaces on the board instead of 4 like in the previous acts. With every win in Act 3 you are more likely to run into Bounty Hunters, Bounty Hunters are mini bosses that are unavoidable and will spawn during regular battles randomly, their strength depends on how big the bounty on you is. Act 3 has unique items different to Act 1, in Act 3 your items are permanent and get refilled at waypoints. The 3 items in Act 3 are Extra Battery (Refills Energy to the currrent max.), Mrs. Bomb’s Remote (Places Explode Bots on all empty spaces yours and your opponents.) and Nano Armour Generator (Gives all cards on your side of the board Nano Armour)

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