ACT 3 SIGILS
In Act 3 of Inscryption there are a total of 43 sigils, 22 of which were in previous Acts, which include: Sprinter, Touch of Death, Burrower, Unkillable, Sharp Quills, Hefty, Guardian, Airborne, Repulsive, Mighty Leap, Bifurcated Strike, Trifurcated Strike, Amorphous, Brittle, Green Mox, Blue Mox, Orange Mox, Attack Conduit, Null Conduit, Battery Bearer, Detonator, Stinky and Sentry.

Transformer: At the start of your turn this card will change Beast mode.

Gem Detonator: Gem vessels will now Detonate.

Gem Guardian: When this card is played, all Gem Vessels on the owners side gain Nano Armour.

Vessel Printer: When this card is struck, gain an empty vessel.

Swapper: When this card is dealt damage, swap Health and Power.

Annoying: The card opposing this card gains 1 Power.

Gem Spawn Conduit: Empty spaces in a circuit created by this card play Gem Vessels at the end of the owner’s turn.

Gift Bearer: When this card perishes, gain a random card.

Buff When Powered: If this card is inside a circuit, it gains 2 Power.

Gift When Powered: If this card is inside a circuit when it perishes, gain a random card.

Clinger: When you play a card, this card will move as close to it as possible.

Sniper: You can choose which opposing spaces this card strikes.

Nano Armour: Prevents the first damage this card takes.

Overclocked: This card has 1 extra Power, but if it perishes it gets removed from your deck.

Bomb Latch: When this card perishes, choose a card to give the Detonator sigil to.

Brittle Latch: When this card perishes, choose a card to give the Brittle sigil to.

Shield Latch: When this card perishes, choose a card to give the Nano Armour sigil to.

Dead Byte: When this card perishes, choose a file and deal damage equal to its size.

Hostage File: When this card perishes, the file used to create it is deleted.
