In Inscryption, sigils are special abilities that your cards can have. There are a total of 79 sigils that appear throughout the game however depending on the act of the game only certain sigils will be accessible for your deck.
ACT 1 SIGILS

Airborne: Cards bearing this sigil will directly attack the opponent, ignoring the opposing cards.

Omni Strike: Cards bearing this sigil strike all opposing spaces on the board.

Guardian: When an opposing card is placed and the opposite space is empty, a card bearing this sigil will move in front of the card.

Worthy Sacrifice: When sacrificed a card bearing this sigil wields 3 blood instead of 1.

Mighty Leap: A card bearing this sigil takes damage directly from cards with the Airborne sigil.

Sharp Quills: When a card bearing this sigil is struck it will do one damage to the opposing card.

Loose Tail: When a card bearing this sigil is struck it will move to an empty spot and place a Tail in its place, which is defined as 0 power and 2 health.

Amorphous: When you receive a card bearing this sigil in your hand it will change into any random sigil.

Leader: When a card bearing this sigil is played it will give 1 additional power to cards adjacent to the card.

Bellist: When a card bearing this sigil is played it will summon 2 Chimes on spaces adjacent to the card, a Chime is defined as 0 power and 1 health (when used by The Daus, it will strike opposing cards that strike the chime).

Repulsive: Creatures will not attack a card with this sigil.

Tidal Lock: When a card bearing this sigil is played it removes all Rabbits and Squirrels from the board.

Rabbit Hole: When a card bearing this sigil is played it will give the owner 1 Rabbit, a rabbit is defined as 0 power and 1 health.

Steel Trap: When a card bearing this sigil perishes, the opposing card will also perish and give you a Wolf Pelt.

Bees Within: When a card bearing this sigil is struck you will be given a Bee, which is defined as 1 health and 1 power alongside an Airborne sigil.

Trifurcated Strike: When a card bearing this sigil attacks it will strike 3 opposing spaces.

Dam Builder: When a card bearing this sigil is played it will summon 2 Dams adjacent to the card, a Dam is defined as 0 power and 2 health.

Touch of Death: When a card bearing this sigil strikes an opposing creature, it will instantly perish.

Unkillable: When a card bearing this sigil perishes it returns to the owners hand.

Hefty: At the end of the owners turn, a card bearing this sigil will move in the sigils direction, pushing adjacent creatures if there’s space.

Trinket Bearer: When a card bearing this sigil is played, the owner receives 1 random item (if their backpack has space).

Frozen Away: When a card bearing this sigil perishes, it’s replaced by what’s inside.

Sprinter: At the end of the owners turn, a card bearing this sigil will move in the sigils direction.

Hoarder: When a card bearing this sigil is played, the owner can choose one card from their deck to keep.

Many Lives: When a card bearing this sigil is sacrificed, it will not perish.

Bifurcated Strike: A card bearing this sigil will strike adjacent spots across from it on the board.

Burrower: When an opposing card is about to strike the owners board directly, a card bearing this sigil will move to an empty spot to receive the damage.

Fecundity: When a card bearing this sigil is played, a duplicate is created in your hand.

Stinky: When a card is placed opposing a card with this sigil, it has 1 less power.

Waterborne: At the end of the owners turn, cards bearing this sigil will submerge and opposing damage will hit the owner directly.

Ant Spawner: When a card bearing this sigil is played, a Worker Ant will be placed in your hand, a Worker Ant is defined as Ants Power (power is based on the amount of Ants on your side of the board) and 2 health.

Corpse Eater: When a card bearing this sigil is in your hand, it will automatically be placed in the spot any of your creatures perish in.

Fledging: Cards bearing this sigil will grow on the owner’s second turn.

Bone King: When cards bearing this sigil perish, they will drop 4 bones instead of 1.
